Level 12

Tibetan Foothills

Barkhang Monastery

Monks hate mercenaries and will fight them whenever they see each other. Monks will not attack Lara unless she attacks them first, so watch out for "friendly fire". A gang of mercenaries greets you as you arrive at the Monastery. Start fighting them best you can until a Priest and two Monks arrive. When all the "enemies" are dead take their ammo and climb the ladder across from the double doors. Watch out for the birds that attack at the top.

Jump to the ledge to the right, turn and jump onto the higher ledge then drop onto a long ledge, at the end go right to the flat rock. Jump diagonally right onto another flat rock then turn around and look left to see a crack so finally jump to a slope to slide down to grab the edge. Drop and hang then drop and grab the ledge below to shimmy left and enter the Monastery through the window. A Monk should pass by to your left so follow him to the right until you reach the locked door to the Strong room. A mercenary should break through a nearby window so grab the grenades from the ledge outside then return to the hallway on the right and head for the door on the left.

If you haven't already killed the mercenary then he should be following you, so lead him past the Monk and let him do your dirty work. Take his ammo. Hang around for a bit and a second mercenary with more goodies will appear and be despatched by the monks! Now you can climb the ladder in the room on the left, to get to the Walkway above the Monastery's main room where you will find the Main Hall Key being guarded by a Monk. He doesn't seem to mind you taking it.

Walk around the walkway then follow the path past the rolling boulders. Pick up the flares - after the boulders have been past! Find the box in the wooden walled passageway below where the second boulder came to rest and push it. Then go back up the ladder and the slopes to the pool and jump in. The current is strong and you will be pulled to the bottom so stay to right wall and then the back wall to find the underwater tunnel to escape the current.

Follow the tunnel until you take a tremendous plunge into a pool and darkness. Use a flare to light the passage and begin the dangerous journey past the deadly doors. These doors are similar to the swordsmen guards back in Bartoli's Hideout. Inch up as close as you can get then run past them. When you reach the ladder you can climb to the room above and team up with a Monk to kick some butt. Take the medikit. Move the boxes to reveal the exit then take Prayer Wheel #1 from the dark area.

Taking the wheel trips the burners so hug the right wall and jump from the where you tool the wheel to the edge closest to the first burners. One more jump should take you over the second row then you can return back to the Main Hall via the hole you opened with the boxes, going past the boulders and use that key. Past the door are a Priest and two more Monks. They will assist you in combat if you lead them over to the railing. Take the loot from the dead mercenaries. Enter the door on the right and continue through the room to the passage on the other side to the left. Do a running jump over a swinging blade then head down a long hall and enter the left door to acquire the Strong room Key from a Monk.

Return to the Strong room where you first saw the mercenary coming in through the window. And obtain the Rooftop Key. This time take the door on the right to enter a room with a locked door which just happens to fit your new key exactly. Hug the left wall to get safely past the rolling blades and continue to the next passage. Go between the gold statues and turn right to a switch to turn off the burners in the upcoming hall. Flip the switch and make a run for the gap on the left about halfway down the hall. Enter the courtyard, running past two Monks and climb up the ladder on the right and get the ammo.

The Monks will take care of the mercenaries but feel free to help if you want. When it's safe go back down to the courtyard to find and flip a switch which opens a pair of trapdoors. Drop down and break the glass to obtain the Gemstones needed to open some upcoming doors. Pull the switch around the corner to open another trapdoor to exit. Don't forget to pick up the ammo and medikits from the dead mercenaries. Go back into the alley with the fires and turn left, around the corner is two statues use a Gemstone between them to move the Big Statue. Enter and pull the box two times to get Prayer Wheel #2.

Now return to the main hall via the fire alley and rolling wheels and take the second entrance on the right. Climb the ladder and do a running jump to pull up onto the hand of the statue then you can climb to the higher hand and finally do a running jump to the statue's head. Go across the head to reach the next hand so you can use a Gemstone in the socket up above to open a trapdoor below in a room underneath the statue. Descend to floor level at the back of the statue to a ramp. Jump up to the ramp and pull up to get Secret #1; the Gold Dragon.

Now head for the large hallway by the right hand side of the statue. You should pass several Monks on your way to the room on the right. Pull the box twice to the left out and put in between the barrels. Now you can pull the next box towards the first to get the ammo out from under it. Now you can push it again towards the first box, then go around it and push it to the right side of the door. Now you need to move the boxes into a line in front of the door. Pull the first box back to original position, then pull the box next to the door so it is blocking the door. This should allow you to pull the top box out to reveal some harpoons.  Now pull the box blocking the door to the left so that you can get out.

Return to the hall and head right to pass by three Monks on your way to the room on your left. The room is filled with water which needs to be drained before proceeding. Before you drain the room you will want to get Secret #2; the Stone Dragon. Swim to the far left side of the room and into the small opening past the ladder to obtain the statue. Now you can return to the room under the statue with the trapdoor you opened earlier. Drop down and follow the passage and pull up into a room with bars and find a switch. Flip it to open a door then enter that room and push the box to dam the stream and drain the room you just got the dragon from.

Slide down the slope backwards and grab the drop to the floor. With the water drained you are unable to reach the opening which previously housed the dragon, but you can push the box on the ledge to obtain Prayer Wheel #3. Find the ladder in the other corner and head for the passage leading from the room at the end of the large hall. Take care of the mercenaries’ then get ready for a truly evil puzzle.

It's worth saving your game here. Head for the burner which extinguishes as you approach. Jump and dive over the burner and into the tunnel beyond avoiding the deadly spikes swinging back and forth. Turn and climb up to the ledge and wait for the blades to roll past to the left then jump over the hole. The next burner should turn off and you can run to the next passage. Climb up to the right ledge to spot the door with the rolling blades between it and you.

Do a timed run into the door and obtain the Trapdoor Key then return to the hall with the rolling blades. Dodge the blades using the small nooks in the passage on the right as you make your way to an alcove on your left and trigger a blade trap. Make your way past both of the deadly blade traps to obtain Secret #3; the Jade Dragon before returning to the room where you obtained the last key. Go up the sloping passage to the next room. Slide down the slope and grab and drop. You should now be back in the room you drained earlier so return to the Main Hall and use the Trapdoor Key to open and enter the trapdoor in the floor.

Climb up to find a switch which opens the double doors back near the statue and lets in a mercenary. Outside, you need to follow the trail until you find a pillar, go left to find the ladder behind the rocks to the left. Climb up and head for the bridge shooting the eagle coming in from behind and the mercenary up ahead. Kill some crows after you go across the bridge then make your way to the top of the building by using the little ramp the right as you enter and the ledge to the well spaced ledges on the building. Enter to obtain Prayer Wheel #4. Now Lara needs to get back to the room where you obtained all the ammo by moving the boxes.

You will pass by those double doors you opening a few minutes ago so watch out for the mercenaries you let in. You may get some assistance from the nearby Monks during this fight. Enter the room with the boxes and take the passage. Grab quickly when you start to fall in the trapdoor and you will catch onto a ladder. Climb up and continue down the passage taking a right then a left then head up the stairs towards the window. Mercenaries swarm in from behind you, so leap out of the window. Another Priest and two more Monks are down below so flip the switch on the wall to open the door, but CLOSE it again straight away stopping the baddies getting out while you get the last Prayer Wheel.

The Priest and Monks will go and fight the mercenaries. While they are fighting climb up the ladders to get Prayer Wheel#5. When you have it, return to the switch and open it, then go and mop up any baddies if necessary and getting their spoils. Now that you have all five Prayer Wheels you can return to the statue room and go to the room on the left. Use the Prayer Wheels on the sides, to open a small door to a ramp which leads to the area where you can use the Seraph to open the final door which leads to the EXIT.