Level 21
The Sanatorium
Lara is taking a rest trapped in the room and we now have control of Kurtis Trent for the First time. He has for the most part the same controls, as Lara so figuring things out will not be difficult. Kurtis has powers he uses when needed that kick in automatically as you will see as you go through the level. The level begins with Kurtis near an arched Doorway. You have to hang drop and grab to the next one and make your way down.
Pull Kurtis up at the doorways and walk around to find goodies on the floors on some of the levels. After you make your way to the bottom you’ll see a trapped door, press action to open it and Kurtis jumps down. Find your way to a ladder and another and look for a Platform across the way. Have Kurtis jump to the platform pull up and go through the Double doors. Tip here is to have your weapon drawn as the zombies can creep up on you but with your weapon drawn Kurtis’s auto target will kick in to alert you of danger.
Head through the door and take down the zombie and head through the area the zombie Came from. Once you enter a short cut scene kicks in and we see a guard getting dragged away. Proceed through and pick up the goodie by the guard an opened door on the right Has a man inside approach him and press action and he will tell Kurtis why all the crazy Things are going on inside the sanatorium. Once you’ve found out about the proto head out the door and to a gate with a keypad. Kurtis uses his far see ability to find the number of the keypad in the distance and it also is in your inventory. Press the code Kurtis found on the keypad to open the door if you missed it in the cut scene it is 06289.
Enter and take down the zombie behind the gate. Enter the gate and down the hall to another and take down the zombie with Kurtis’s gun. Find the white double door and Enter and take down another zombie. Ahead to the left is an open room with a zombie in Orange shoot the orange clad zombie and the other behind the screening and pick of the Chocolate bar and clips on the cafeteria floor. There is there is also another door here with a pad but we can’t access it yet so head out of the cafeteria and head left down the Hallway to a set of double doors get any zombies along the way they can surprise you.
Inside are some clips on the floor and by a researcher dead on the floor is a swipe card Pass for our door. Ignore the dead Proto Nephilim in the room and head back to the Cafeteria and find the door to use the pass card. If you got the zombie before you will not have to encounter the zombie inside the next room and simply take the stairs.
Look around there is a large health pack on one side and a gap on the other. After taking the health pack jump the gap and head to a control console. There was supposed to be a door with numbers next to it and I did not see it along the way but fortunately I happen to know the code hehe. Press action at the control console and Press 38471 to open a set of double doors below. You can hang drop from the gap and head to the door with the green flashing light above it. Cut scene of the proto beast in a lab looking for a muchie poor guy. We get control of Kurtis again and in the hall to the right is a grill we need to open.
Open the grill and crawl inside and when Kurtis Can stand jump to another vent and crawl in and exit on the other side to the lab area. Nothing here but a bunch of sanatorium stuff so find a similar grill to pull in the lab.
Once inside crawl through again until Kurtis can stand and jump to the vent above and Crawl through. A cut scene once again of the Proto Nephilim chomping away at a meal Of Sanatorium Guard and leaves when he has had enough. Jump down and we’ll see a Fan spinning and to the left some clips on the floor pick them up and move away from the fan as far as you can and shoot the canisters until they explode. This lets a ladder fall to the floor leaving an opening to a platform where Kurtis can jump up and shut off the Switch to the fan. Crawl now under the fan you shut off and find another duct.
Once inside Crawl through and make your way to the next level the maximum containment area.
The Maximum Containment Area
We enter this area with Kurtis as the playable character and we need to head through the Gate and open a door on the left. Inside is a control panel and another keypad that we To find the code for later lets leave this room for now and head to the other side near A hall with a pool of poisonous watery goo.
There is a goodie on the other side so Line up Kurtis to the edge of the walkway and make your way shimmying left and drop To the other side and get the goodie on the floor and make your way back the same way.
Now head back to the area we were before ignoring the off ice for now and head through the gate and through a double door. Go right down the corridor and a cut scene with kick In of Kurtis’s far see. He will see a sanatorium corpse on the floor with numbers on his Back 17068. When we have control of Kurtis once again head back to the office with the Control panel and use the keypad to open 2 cell doors we passed earlier. Go back to the Cell where Kurtis used his far see and once inside wait for a mutant to come and shoot it until it falls then pick up the pass card on the floor. Around the hallway you’ll find a blinking swipe card device use your card to open the door.
Once inside near a door with a red light over it and to the right are some Borax X clips pick them up and leave the room. Take the hallway to the left and shoot the mutant that’s coming soon.
A guard is making some noise underneath a blocked gate nearby. Make a right down that corridor and another right and one more to reach a lab area. A cut scene kicks in of the proto Nephilim past you also you may encounter another mutant to shoot Down. Leave the room and turn right and find the open Kurtis can crawl through.
Make your way past the dead guard, the was another proto Nephilim meal and head Down the corridor and down the spiral stairs. Make your way to a chequered floor and through another door and look on your left for an opened door. This is the proto Nephilim chamber. Make your way along the gantry until you find a ladder and climb to the top. Make your way towards the control room and head left across the Ramp up to the proto Nephilim chamber door that has been broken open and jump and Pull Kurtis to the top. I experienced lack of camera control here so use the look button To find a broken gantry ramp across the way and line Kurtis up to jump across to grab It and pull up.
Take the gantry to the end and jump to the other side. Now find a duct and have Kurtis jump up and crawl in. Crawl through the ductwork and fall to a few Drops and make your way to the opening. There is only one exit and the other paths have gratings blocking them so use your look button to check as you go. Once at The ducts exit drop down and climb the ladder to the top you’ll find next to another Corpse another access pass card pick it up and also a chocolate bar. Find the button on the wall to open the door and exit. You’ll find we are in familiar territory once again and soon we’ll be encountering the proto Nephilim. Exit the room and take the hallway Left until you find the door where we can use our pass card.
Before we use our pass card lets discuss how we are going to beat the Proto Nephilim. Kurtis has plenty of ammo but you’ll need to watch your health there is a large health pack in the room if you need it. We have to keep shooting the beast and have him fall four times and if you are Successful a cut scene will follow of Kurtis killing the proto Nephilim with the crystal
Shard. Make sure you keep running around to avoid the beast from attacking you he Jumps to the ceiling for a breather then comes back sometimes just keep shooting him Constantly until the cut scene kicks in. Now that we are prepared enter the room for a cut scene of the beast looking for another meal.
OK let’s say you killed the beast and the cut scene with the crystal shard going into the proto Nephilim killing it has passed.
Now find the switch in the room you can’t miss it. It has all the pipes surrounding it. Throw the switch opening the room where Lara was trapped and once again another Cut scene of Lara and Kurtis discussing plans and realise it’s best to work together but takes separate paths. After the cut scene this ends our level and have control of Lara Once again. Wasn’t Kurtis fun to play? It blended well with the story and made a nice Change in my opinion. It wasn’t overdone and didn’t over shadow the main character. Well enough of my opinions and onto our next level The Aquatic Research Area